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Universal's second park opened in 1999
with a vibrantly colored, cleverly themed collection of fast, fun rides for kids
of all ages. At 110-acres, it is the same size as the original park, but clever
planning makes it seem packed with even more to do. Roller coasters roar above
pedestrian walkways, water rides careen through the center of the park, and
themed eateries are camouflaged to match their surroundings, adding to your
overall immersion in the various "islands."
From the wobbly angles and day-glo
colors in Seuss Island to the lush foliage of Jurassic Park, Universal has also
done a good job at differentiating various sections of the park-making it easier
to navigate. (This is unlike Universal Studios, where it's sometimes hard to
tell if you are in San Francisco or New York.)
Islands of Adventure is divided into
six areas: the Port of Entry, where you will find a collection of shops and
eateries, and the themed sections--Seuss Landing, Toon Lagoon, Jurassic Park,
Marvel Super Hero Island and The Lost Continent. This park offers the biggest
concentration of thrill rides and coasters of any park in the area, plus it has
generous play areas for the kids. The trade-off is fewer shows and stage
productions.

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We begin .. at the beginning!
Welcome to the Port of Entry! Here you'll find six shops, four
restaurants and the Island Skipper Tours, which ferry passengers
between the front of the park and Jurassic Park. If you plan to save
shopping for the end of the day, go to Universal Studios Islands of
Adventure Trading Company, which offers a variety of merchandise linked
to attractions throughout the park, everything from Jurassic T-shirts to
stuffed Cat in the Hat dolls. Listen for the creaks as you pass
under the bridge!
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The
Cat in the Hat
Any Seuss fan will recognize the giant candy-striped hat looming over
the entrance to this ride. Comparable to It's A Small World at WDW, The
Cat in the Hat will surely become one of the signature experiences of
Islands of Adventure. Love it or hate it, you'll just have to do it.
Six-passenger couches travel through 18 show scenes retelling the Cat
and the Hat tale of a day without Mom gone awry and including such
characters as Thing 1 and Thing 2. The highlight is a revolving 24-foot
tunnel that alters your perceptions and leaves your head spinning.
One Fish, Two Fish, Red
Fish, Blue Fish
Recommended Ages: all ages, but small children will probably love it
best
A control allows you to move your funky fish up or down as you spin
around. Watch out for the "squirt posts," which spray
unsuspecting riders who don't follow along with a special rhyme--so pay
attention. Actually, even the most careful driver is likely to get wet.
You can begin your up/down movements as soon as the ride begins to turn,
so go ahead and get the most out of this ride, an evolved version of the
Dumbo ride at Disney's Magic Kingdom.
Caro-Seuss-El
Recommended Ages: all ages
Not your average carousel, the whimsical characters of Dr. Seuss,
including the elephant birds from Horton Hatches an Egg, move not
only up and down, but in and out. Pull the reins to make eyes blink or
heads bob as you twirl through the riot of color surrounding the ride.
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Dudley
Do-Right's Ripsaw Falls
Underneath the staid red hat of the heroic Dudley is a splashy water
ride, touted as the farthest, fastest drop in the history of flume
rides. The boats take you around a 400,000-gallon lagoon and plunge you
down a 75-foot drop at 50 miles per hour. At one point you are actually
15 feet below the water's surface. Note: You will get wet. Very wet.
Expectant mothers or people with heart, neck, or back problems should
not ride. Children must be at least 44 inches tall.
Popeye & Bluto's Bilge
Rat Barges
The ramshackle huts of an old-time riverfront indicate you've come upon
the barge ride. Twelve-person rafts bump and churn their way through a
white-water ride encountering some scary creatures along the way,
including a twirling octopus boat wash. Note: Here's another
chance to get completely soaked. Expectant mothers or people with heart,
neck, or back problems should not ride. Children must be at least 42
inches tall.
Me Ship, The Olive
This three-story boat is a family-friendly playland with dozens of
activities from bow to stern. Kids can toot whistles, clang bells, or
play the organ.
Comic Strip Lane
Beetle Baily, Hagar the Horrible, and Dagwood & Blondie are
highlighted among some 80 characters in this lively jaunt through some
of the best-loved comic strips of all times.
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Dueling Dragons
This ride is not for the faint of heart. It is scary, as well as
surreal, to see another coaster heading right toward you as you zip
through the air at 60 mph. True coaster fans will love this intertwined
set of souped-up racers that sometimes come within 12 inches of each
other. For the best ride try to get one of the two outside seats in each
row. Also, pay attention, because the lines of both coasters split near
the loading dock so daredevils can claim the very first car. Note:
Expectant mothers or those with heart, neck, or back problems should not
ride this ride. Children must be at least 54 inches tall.
Poseidon's
Fury: Escape from the Lost City
Similar to the Earthquake attraction in the other Universal park, this
ride exposes you to torrents of water and blasts of heat and fire. The
idea is that you are trapped in the midst of a battle between Poseidon,
the god of the sea, and Zeus, the king of the gods, who hurls fire. It's
more interesting than frightening, at least for adults, but still offers
a thrill. Young children may find the flaming fireballs a little too
intense.
The 8th Voyage of Sinbad
The mythical sailor is showcased in this stunt demonstration that takes
place in a 1,700-seat theater decorated with blue stalagmites and eerie,
gloomy wrecked ships. Relying heavily on pyrotechnics for special
effects, this stunt extravaganza is a hot show, especially if you are in
the first few rows. It might be too intense for young children.
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Jurassic
Park River Adventure
After a leisurely tour down the faux river, you guessed it, something
goes horribly wrong. Actually, the dreaded raptors have escaped and
could hop aboard your boat at any minute.
This is an improved version of
Kongfrontation at Universal Studios that allows you to come face to
face--literally--with the living, breathing inhabitants of Jurassic
Park. Five-story dinosaurs come within inches of the ride; Tyrannosaurus
Rex decides you look like a tasty morsel. To escape, you take a
breathtaking 85-foot plunge. Did I mention you'll get wet? Note:
Expectant mothers or those with heart, neck, or back problems should not
ride this ride. Children must be at least 42 inches tall.
Triceratops Encounter
Recommended Ages: all ages
Meet a "living" dinosaur and learn from the trainers about the
care and feeding of the 24-foot-long, 10-foot-high Triceratops. The
creature's responses to touch include realistic blinks and muscle
flinches and are explained by on-site "trainers" who help you
understand everything there is to know about the spiny dino.
Discovery Center
With life-sized dino replicas, and a few interactive games, this is a
good place to take an air conditioned break. You can scan a wall for
fossils, create a human/dino hybrid, and try to guess what is to be born
from dino eggs. You can even play a game show, Paleo Puzzlers. On the
down side, each interactive element takes a few minutes and there aren't
enough stations to accommodate large crowds.
Pteranodon Flyers
Recommended Ages: All ages
The 10-foot metal spans and simple seats look deceptively flimsy, but
this quick spin around Jurassic Park allows a great bird's-eye view.
Although the landing is rather bumpy, this is a gentle ride through the
sky, but unlike the usual gondolas, your feet hang free and there is
little but a restraining belt between you and the ground. (Let's hope
something doesn't go horribly wrong.) If you want to take a little tour
of Camp Jurassic, go to the right after you get off the ride. Follow the
red "Exit" signs. Note: Expectant mothers or those with
heart, neck, or back problems should not ride this ride. Children must
be at least 36 inches tall.
Camp Jurassic
Recommended Ages: All ages
A play area with everything from lava pits with dinosaur bones to a rain
forest. Watch out for the spitters that lurk in dark caves and mines.
This multilevel play area has plenty of places for kids to crawl and
explore. Young children will need close supervision because it is easy
to get turned around within the caverns.
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 The
Spider-Man Adventure
Recommended Ages: 8-adult
The original Web Master stars in this mobile ride with 3-D action and
special effects. The story line is that guests are on a tour of the
Daily Bugle when-yikes-something goes horribly wrong. Peter Parker
suddenly encounters evil villains and becomes Spider-Man. This high-tech
ride is similar to Back to the Future but is not stationary; cars twist
and spin, plunge and soar through this comic book universe. Passengers
wearing 3-D glasses squeal as real and computer generated objects
alternately fly towards them. There is a simulated 400-foot drop that
feels an awful lot like the real thing. Note: Expectant mothers
or those with heart, neck, or back problems should not ride. Children
must be at least 40 inches tall.
Incredible Hulk Coaster
Recommended Ages: 8-adult
Bruce Banner is working in his lab when--oh no--a disaster occurs. But
this rocking rocket of a ride makes everything oh so right. From a dark
tunnel you burst into the sunlight, while accelerating from zero to 40
miles per hour in 2 seconds. From there you spin upside down 100 feet
from the ground, feel weightless, and careen through the center of the
park over the heads of other visitors. Coaster-lovers will be pleased to
know that this ride, which lasts 2 minutes and 15 seconds, includes
seven rollovers and two deep drops. As a nice touch, the metal coaster
glows green at night, but it is a blazing success day or night. Note:
Expectant mothers or those with heart, neck, or back problems should not
ride this ride. Children must be at least 54 inches tall.
Dr. Doom's Fearfall
The ominous-looking metal skeleton--not to mention the screams that can
be heard at the entrance--adds to the anticipation of this straight
plunge. The plot line is that you are touring a lab when-are you
detecting a theme here-something goes horribly wrong. You'll get a
serious rush as you drop, with feet dangling, down one of two 200-foot
steel towers. The drop will remind you of the Tower of Terror at
Disney-MGM Studios, but with the added thrill of feeling as if you are
hanging free. Check the height restrictions carefully.
Note: Expectant mothers or
those with heart, neck, or back problems should not ride this ride.
Children must be at least 40 inches tall.
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The Shorter They Are--Ten of the
12 major rides at Islands of Adventure have height restrictions. Some deny
access to those under 54 inches. While there is a baby swap at all of the major
attractions, allowing one parent to ride while the other watches the tikes,
sitting in a waiting room isn't much fun for the little ones. Take your child's
height into consideration before coming to the park.
Cruising the Islands--If you
hauled your stroller with you on your vacation, then bring it with you to the
park. It is a very long walk from your car-through the massive parking garage
and the nighttime entertainment district CityWalk-before you get to the park
(unlike Disney where you simply get on a tram). Carrying a young child, and the
accompanying paraphernalia, can make the long trek seem even longer. Especially
at the end of the day.
The Faint of Heart--Even if you
don't have children, make sure you consider all the ride restrictions. Expectant
mothers, and those with heart, neck, or back trouble, will be prohibited from
most of the biggest attractions. There is still plenty to see and do, but
without the roller coasters, the thrill of Islands of Adventure is gone.
Beat the Heat--Several rides
require that you wait outside without any cover to protect you from the sizzling
Florida sun, so bring some bottled water along for the long waits or take a sip
or two from the fountains placed in the waiting areas. Also, alcohol is more
readily available at this park than at the Disney parks, and liquor, roller
coasters, and sweltering heat can make for a messy mix.
Cash in on your Card--You can
save 10% on your purchases at any gift shop, or on a meal, in Islands of
Adventure by showing your AAA (American Automobile Association) card. This
discount is not available at food or merchandise carts, and tobacco, candy,
film, collectibles, and sundry items are not included. |